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By The Fire

A simulated Open-World post-apocalyptic survival game

inspired by Dwarf Fortress, Project Zomboid, Caves of Qud and CDDA

A game inspired by the heavy simulation and exploration of the games mentioned above.

Changelog and Downloads

Newest Updates

------v0.2.2 Changes------

  - Fixed indoor rain
  
  - Multiple saves now supported
  
  - Takers faction added
  
  - NPC chat blurbs

  - New Custom Structure editor + New Structures

  - Bug Fixes
        
--- Download executable (Windows)




Previous Updates

------v0.2.1 Changes------

  - Linux build now available, though it is buggy/unstable, working on catching it up. Mac coming next.

  - New equippable items with emmissive lighting (Lamp, Mushroom Jar, etc.)

  - Item Durability introduced

  - Rain now gets the player wet, unless they are wearing a coat

  - Boots now prevent the player from getting wet walking on tiles

  - Bottles on tiles that get wet fill with liquid

  - Item Data now saves with detail (Liquid, durability, etc.)

  - Equipped Items now save with detail

  - Fixed body temperature, being near fire now warms up the player.

  - Protective NPCs will become aggressive when attacked

  - Settings for visuals, saving game

  - Fixes for surrounding chunk loading + entity bugs

  - Performance enhancements

  - Engine Bug Fixes
        
--- Download executable (Windows)

--- Download executable (Linux [unstable])

------v0.2 Changes------

  - Two new biomes (Swamp and Grasslands)

  - Equipment Slots now available (Items are now equippable)

  - New Mobs, Recipes and Items

  - New building menu
    --Floors and Walls buildable with rocks

  - New Crafting Menu
    -- View items in inventory for crafting ID
    -- Search for recipes using a material name or for a specific recipe
    -- Ability to save recipes added

  - Containers now save properly when loading the game

  - Console commands save the last 5 commands (cycle with arrow key)

  - QOL changes

  - Bug Fixes
        
--- Download executable (Windows)

------v0.1.3 Changes------

  - Added experimental Free View mode (center on player)
  
  - Fixed a few bugs, but added a ton. I literally cannot figure out why some of these bugs 
    have showed up, and performance seems to have dropped a decent amount (again not sure why).
  
  - Output file for all console outs.
        
--- Download executable (Windows)

------v0.1.2 Changes------

  - Added caves into the desert (aggressive zombie inside)

  - Separated SFXs and Music volume in settings
  
  - Extended the length of day and night
  
  - Made Zombies more aggressive at night
  
  - Made damage flash on screen
  
  - Minor updates to visuals (grass, rain, drying tiles)
  
  - Added Weather (Rain and Thunder)
  
  - Added support for custom tiles
  
  - Fixed spawning for flowers and mushrooms
        
--- Download executable (Windows)

------v0.1.1 Changes------

  - Added Resin, Mushrooms, Flowers, Snow, Mud, Zombie Guts, and Hammer

  - Added Cooking food on Campfires
  
  - New Sound Effects (hooray!)
  
  - Zombies are now aggressive towards the player (watch out!)
  
  -  Night is now completely dark
  
  - Added individual colors to items
  
  - Background color changes based on biome now
        
--- Download executable (Windows)