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By The Fire

A simulated Open-World post-apocalyptic survival game
inspired by Dwarf Fortress, Project Zomboid, Caves of Qud and CDDA
A game inspired by the heavy simulation and exploration of the games mentioned above.
Changelog and Downloads
Newest Updates
------v0.2.2 Changes------
- Fixed indoor rain - Multiple saves now supported - Takers faction added - NPC chat blurbs - New Custom Structure editor + New Structures - Bug Fixes--- Download executable (Windows)
Previous Updates
------v0.2.1 Changes------
- Linux build now available, though it is buggy/unstable, working on catching it up. Mac coming next. - New equippable items with emmissive lighting (Lamp, Mushroom Jar, etc.) - Item Durability introduced - Rain now gets the player wet, unless they are wearing a coat - Boots now prevent the player from getting wet walking on tiles - Bottles on tiles that get wet fill with liquid - Item Data now saves with detail (Liquid, durability, etc.) - Equipped Items now save with detail - Fixed body temperature, being near fire now warms up the player. - Protective NPCs will become aggressive when attacked - Settings for visuals, saving game - Fixes for surrounding chunk loading + entity bugs - Performance enhancements - Engine Bug Fixes--- Download executable (Windows)
--- Download executable (Linux [unstable])
------v0.2 Changes------
- Two new biomes (Swamp and Grasslands) - Equipment Slots now available (Items are now equippable) - New Mobs, Recipes and Items - New building menu --Floors and Walls buildable with rocks - New Crafting Menu -- View items in inventory for crafting ID -- Search for recipes using a material name or for a specific recipe -- Ability to save recipes added - Containers now save properly when loading the game - Console commands save the last 5 commands (cycle with arrow key) - QOL changes - Bug Fixes--- Download executable (Windows)
------v0.1.3 Changes------
- Added experimental Free View mode (center on player) - Fixed a few bugs, but added a ton. I literally cannot figure out why some of these bugs have showed up, and performance seems to have dropped a decent amount (again not sure why). - Output file for all console outs.--- Download executable (Windows)
------v0.1.2 Changes------
- Added caves into the desert (aggressive zombie inside) - Separated SFXs and Music volume in settings - Extended the length of day and night - Made Zombies more aggressive at night - Made damage flash on screen - Minor updates to visuals (grass, rain, drying tiles) - Added Weather (Rain and Thunder) - Added support for custom tiles - Fixed spawning for flowers and mushrooms--- Download executable (Windows)
------v0.1.1 Changes------
- Added Resin, Mushrooms, Flowers, Snow, Mud, Zombie Guts, and Hammer
- Added Cooking food on Campfires
- New Sound Effects (hooray!)
- Zombies are now aggressive towards the player (watch out!)
- Night is now completely dark
- Added individual colors to items
- Background color changes based on biome now
--- Download executable (Windows)