By The Fire: Next Update

The World Expands

Update v0.3.0

	- Items can now change when used (drinking energy drink becomes empty can)
	- Items added
		-Bone
		-Skull
		-Chalk (Blue)
		-Chalk (White)
		-Chalk (Red)
		-Chalk (Green)
		-Energy Drink
		-Empty Can
		-Canned Food
		-Gold Necklace
		-Diamond Ring
		-Gold Ring
		-Tooth Necklace
		-Moss
		-Living Moss
		-Bottled Alcohol
		-Empty Glass Bottle
		-Bottled Water
		-Empty Bottle
		-Sterile Cloth (from tattered cloth, can bandage)
		-Jeans
		-Driving Gloves
		-Baseball Cap
		-Canvas Backpack
		-Tomato
		-Tomato Seeds
	- Tiles added
		-Pedestal
		-Mossy Stone
		-Gravestone
		-Wooden Floor
		-Stairs (Decorative)
		-Stairs Up
		-Stairs Down
		-Tilled Dirt
	- New Sickness and Bleeding system
	- Can bandage with tattered cloth, adds sickness
	- New Item Tags
		- marker - for chalk, allows drawing on walls and ground
		- canBurnThings - for lighter and matches, allows starting fires
	- Biomes are now much larger, and blend on the edges into each other
	- A full day/night cycle is now about 20 minutes, 11 being day and 9 being night
	- When a campfire with two npcs is generated, they are spawned as friends
	- When an npc is attacked, any friendly NPCs in the chunk will see and gain a memory
	- Bandits now dislike humans and vice versa
	- Surrounding chunks are now updated each tick along with players chunk
	- Lightning now strikes during thunder storms and lights fires
	- Lightning will now rarely spawn mushrooms when striking
	- Can now properly back out to the main menu from the game, and restart when you die
	- NPC Quests started
	- Tiles now save their modified color
	- Amnesiac role now spawns with 1-4 random items
	- Shadows now can be cast by double height objects, and change angle based on time of day (toggleable)
	- Added encumberance, player can only move once per tick while slowed
	- Added upper and downstairs chunks (for houses/sewers/bunkers etc)
	- Fixed loading equipped items
	- Fixed weight calculations during crafting
	- Added weight change with backpack
	- Added proper upstairs transition and attic to custom house
	- NPCs can have tasks
		- Collect Task
			NPC will stay in an area, and when they see a specific item, will collect it.
		- Drop Task
			NPC will stay in an area, look for a specific tile, and drop an item on that tile.
		- Smoke Task
			NPC will smoke cigarette
	- Farmer NPC added
	- NPCs can now farm
	- A* Pathfinding for angry npcs
	- Growing crops
	- New glyph system
	- Chasing NPCs can cross chunks (long overdue)
	- Items say the liquid they are covered in
	- Lowest body temperature locked to 94f degrees
	- Strange Liquid (for debugging)
	- Debug Commands added (pathfind, set day)
	- Time of day now affects the lighting correctly (i.e. jumping forward in time sets the lighting to the correct time)
	- Footstep sounds change based on tile
	- Tiles now have custom footstep sound files
	- Factions added more in depth (factionmanager)
		- Factions generate at the start of the world
		- Faction leaders are created and saved immediately
	- Saving entities by unique id now
	- Support for custom fonts and music from post compilation
	- Glyph Grabber Tool
	- Item Viewer Tool
	- Item Attribute System Added (items now have attributes instead of boolean tags.)
	- Vignette added, changes based on weather and events.
	- More debug info
	- Lighting is now realtime, and looks a bit better
	- Fixed npcs not doing their behaviour
	- Starting inventories are now in an EID file.
	- Load Save menu now lists available saves and allows you to delete them

  --Engine Changes--
	- The sprites now scale properly with window resizing
	- Added function to change boolean after set time
	- Tokenizer can now read commas in arrays IF theres an escape character before it (forward slash)
	- Window and font now scales with resolution
	- Random floats can now be generated
	- Console Logging no longer shows up in the command line, and is now a toggleable window.

  --Known Bugs--
	- Crashes on astar pathfinding occasionally